Objective:
To gain an entry level position as an asset, character, or environment modeler in the game
development field, as well as further my personal growth and development
as an artist.
Education:
Savannah College of Art and Design, Savannah GA
B.F.A in Interactive Design and Game Development
Graduated June 2006
Professional Skills:
Software:
3D Studio Max - Maya - Adobe Photoshop
Z Brush - Unreal Editor - Macromedia Director
Corel Painter - Adobe Illustrator
Adobe After Effects - Deep Paint - Deep UV
Traditional Art Skills:
Pencil/Graphite/Colored Pencil - Pen/Ink
Charcoal - Conté Crayon - Oil Pastels
Acrylic - Gouache
Digital Art Skills:
SSS Shaders - Procedural Texturing - Modeling
Digital Sculpting (Z Brush) - Normal Mapping
UVW Unwrapping - Maya Paint Effects - Rigging
Basic Animation
Courses Completed:
Modeling for Game Development (3DS Max)
Models, Materials and Lighting (Maya)
Environment and Level Design (Unreal Editor/3DS Max)
Digital Materials and Textures (Shaders/Texturing in Maya)
Animation for Games (Unreal Editor/3DS Max)
Sculptural Texturing for Games (Z Brush)
Life Drawing I & II
Color Theory
Work Experience:
Server/Manager, Ya-Fei Chinese Cuisine, Pittsburgh, PA (1999 - Present)
Organizations/Activities:
Martial Arts Club
Unreal Tournament Sundays Participant/Organizer
MMA (Mixed Martial Arts)
