Objective:

            To gain an entry level position as an asset, character, or environment modeler in the game

            development field, as well as further my personal growth and development

            as an artist.

Education:

            Savannah College of Art and Design, Savannah GA

            B.F.A in Interactive Design and Game Development

            Graduated June 2006

Professional Skills:

            Software:

  3D Studio Max - Maya - Adobe Photoshop

  Z Brush - Unreal Editor - Macromedia Director

  Corel Painter - Adobe Illustrator

  Adobe After Effects - Deep Paint - Deep UV

Traditional Art Skills:

Pencil/Graphite/Colored Pencil - Pen/Ink

Charcoal - Conté Crayon - Oil Pastels

Acrylic - Gouache

Digital Art Skills:

SSS Shaders - Procedural Texturing - Modeling

Digital Sculpting (Z Brush) - Normal Mapping

UVW Unwrapping - Maya Paint Effects - Rigging

Basic Animation

Courses Completed:

•  Modeling for Game Development (3DS Max)

•  Models, Materials and Lighting (Maya)

•  Environment and Level Design (Unreal Editor/3DS Max)

•  Digital Materials and Textures (Shaders/Texturing in Maya)

•  Animation for Games (Unreal Editor/3DS Max)

•  Sculptural Texturing for Games (Z Brush)

•  Life Drawing I & II

•  Color Theory

Work Experience:

Server/Manager, Ya-Fei Chinese Cuisine, Pittsburgh, PA (1999 - Present)

Organizations/Activities:

Martial Arts Club

Unreal Tournament Sundays Participant/Organizer

MMA (Mixed Martial Arts)